# Robot Fence Panel (Car Factory Production Line)

Free 3D model of a 2 m yellow robot safety fence panel with wire mesh infill, a modular guarding module for a car factory game asset kit.

- **URL:** https://3dassets.dev/assets/car-factory-production-line-robot-fence-panel-007ed9c0
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27806/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/car-factory-production-line-robot-fence-panel-007ed9c0
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Stylized, Interior, Modular
- **Geometry:** 2,592 triangles, 2,252 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 2.18 × 2.2 × 0.3
- **Animations:** none
- **File size:** 0.05 MB
- **Downloads:** 1
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D model of a 2 m yellow robot safety fence panel with wire mesh infill, a modular guarding module for a car factory game asset kit. Dimensions 2.18 by 2.20 by 0.30 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: left (fence) at (-1.00, 0.00, 0.00) facing (-1, 0, 0); right (fence) at (1.00, 0.00, 0.00) facing (1, 0, 0). A 2.00 m wide, 2.20 m tall guarding bay with yellow posts and rails and a dark wire mesh infill. Left and right fence ports sit on the post centres so bays butt into a continuous cell; drop a fence gate into the run for access. Static geometry with no rig. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27806/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function RobotFencePanelCarFactoryProductionLine(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27806/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27806/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27806/v1/model.glb" alt="Robot Fence Panel (Car Factory Production Line)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27806/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27806/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/car-factory-production-line-robot-fence-panel-007ed9c0 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.