# Quality Inspector With Tablet (Car Factory Production Line)

Free 3D model of a factory quality inspector in a hi vis vest holding a tablet, a posed industrial character for a car factory game asset kit.

- **URL:** https://3dassets.dev/assets/car-factory-production-line-quality-inspector-with-tab-9cc4b990
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27862/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/car-factory-production-line-quality-inspector-with-tab-9cc4b990
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Characters & Creatures
- **Tags:** Modern, Stylized, Interior, Kit / Set
- **Geometry:** 2,052 triangles, 1,772 vertices, 6 meshes, 6 materials, 0 textures
- **Size (m):** 0.75 × 1.925 × 0.638
- **Animations:** none
- **File size:** 0.04 MB
- **Downloads:** 8
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D model of a factory quality inspector in a hi vis vest holding a tablet, a posed industrial character for a car factory game asset kit. Dimensions 0.75 by 1.93 by 0.64 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. A 1.78 m inspector in the same hi vis and hard hat, holding a tablet with a lit screen at waist height and looking down at it. Static posed figure, no rig or skeleton: the limbs are fixed geometry in one pose and there is no skinning, no bones and no animation in the file. The face is blank and the screen carries no readable content. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27862/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function QualityInspectorWithTabletCarFactoryProductionLine(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27862/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27862/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27862/v1/model.glb" alt="Quality Inspector With Tablet (Car Factory Production Line)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27862/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27862/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/car-factory-production-line-quality-inspector-with-tab-9cc4b990 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.