# Paint Robot With Bell Atomiser (Car Factory Production Line)

Free 3D model of a paint shop robot with a rotary bell atomiser on the wrist, a six axis painting robot for a car factory game asset kit.

- **URL:** https://3dassets.dev/assets/car-factory-production-line-paint-robot-with-bell-atom-aa171e75
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27813/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/car-factory-production-line-paint-robot-with-bell-atom-aa171e75
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Stylized, Interior, Kit / Set, Animated
- **Geometry:** 1,284 triangles, 1,223 vertices, 5 meshes, 3 materials, 0 textures
- **Size (m):** 1.1 × 2.42 × 3.12
- **Animations:** base-spin, arm-swing, bell-spin
- **File size:** 0.03 MB
- **Downloads:** 1
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D model of a paint shop robot with a rotary bell atomiser on the wrist, a six axis painting robot for a car factory game asset kit. Dimensions 1.10 by 2.42 by 3.12 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: base-spin at (0.00, 0.42, 0.00) m; arm-swing at (0.00, 1.12, 0.00) m; bell at (0.00, 1.52, 2.44) m. A safety orange six axis robot carrying a rotary bell atomiser. The base turns on base-spin, the arm swings on it on arm-swing because the arm hangs off the base node, and the bell cup spins on bell-spin off the arm. The paint lines, the air hoses and the plinth are fixed geometry, and no spray effect is included. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Rigid node-transform clips: base-spin, arm-swing and bell-spin. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27813/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function PaintRobotWithBellAtomiserCarFactoryProductionLine(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/27813/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27813/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27813/v1/model.glb" alt="Paint Robot With Bell Atomiser (Car Factory Production Line)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27813/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27813/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/car-factory-production-line-paint-robot-with-bell-atom-aa171e75 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.