# Paint Mix Cabinet (Car Factory Production Line)

Free 3D model of a paint mixing cabinet with six colour cans and stirrers behind a glazed door, a paint shop fixture for a car factory game asset kit.

- **URL:** https://3dassets.dev/assets/car-factory-production-line-paint-mix-cabinet-ba07b0d9
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27817/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/car-factory-production-line-paint-mix-cabinet-ba07b0d9
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Stylized, Interior, Kit / Set
- **Geometry:** 1,620 triangles, 2,000 vertices, 7 meshes, 7 materials, 0 textures
- **Size (m):** 2.4 × 2.34 × 0.92
- **Animations:** none
- **File size:** 0.04 MB
- **Downloads:** 1
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D model of a paint mixing cabinet with six colour cans and stirrers behind a glazed door, a paint shop fixture for a car factory game asset kit. Dimensions 2.40 by 2.34 by 0.92 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. A 2.30 m ventilated mixing cabinet with six paint cans on stirrer drives behind a glazed door and a blank control panel above. Two of the cans carry the factory body colours and the rest carry primer. Static geometry: the stirrers, the door and the extract duct do not move, and every label is blank. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27817/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function PaintMixCabinetCarFactoryProductionLine(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27817/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27817/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27817/v1/model.glb" alt="Paint Mix Cabinet (Car Factory Production Line)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27817/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27817/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/car-factory-production-line-paint-mix-cabinet-ba07b0d9 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.