# Paint Booth Module (Car Factory Production Line)

Free 3D model of a modular car paint booth section with glass side walls and a filter ceiling, a 6 m paint shop module for a car factory game asset kit.

- **URL:** https://3dassets.dev/assets/car-factory-production-line-paint-booth-module-9aa8b95a
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27812/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/car-factory-production-line-paint-booth-module-9aa8b95a
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Stylized, Interior, Modular
- **Geometry:** 2,592 triangles, 2,252 vertices, 5 meshes, 5 materials, 0 textures
- **Size (m):** 5 × 4.4 × 6
- **Animations:** none
- **File size:** 0.05 MB
- **Downloads:** 1
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D model of a modular car paint booth section with glass side walls and a filter ceiling, a 6 m paint shop module for a car factory game asset kit. Dimensions 5.00 by 4.40 by 6.00 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: in (tunnel) at (0.00, 0.00, -3.00) facing (0, 0, -1); out (tunnel) at (0.00, 0.00, 3.00) facing (0, 0, 1). A 5.00 by 4.40 m booth section 6.00 m long, with glazed side walls in a white steel frame, an emissive filter plenum in the ceiling and grated floor pits either side of the line. In and out tunnel ports on the line axis butt sections into a run and meet the oven modules. Open at both ends so a body passes straight through. Static geometry; the extract fans and the filters do not move. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27812/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function PaintBoothModuleCarFactoryProductionLine(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27812/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27812/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27812/v1/model.glb" alt="Paint Booth Module (Car Factory Production Line)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27812/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27812/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/car-factory-production-line-paint-booth-module-9aa8b95a · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.