# Overhead Carrier Hanger (Car Factory Production Line)

Free 3D model of an overhead carrier hanger that a car body hangs from, a travelling monorail trolley for a car factory assembly line game asset kit.

- **URL:** https://3dassets.dev/assets/car-factory-production-line-overhead-carrier-hanger-4c65f6de
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27823/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/car-factory-production-line-overhead-carrier-hanger-4c65f6de
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Stylized, Interior, Kit / Set, Animated
- **Geometry:** 1,456 triangles, 1,446 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 1.66 × 2.05 × 2.14
- **Animations:** open, close
- **File size:** 0.03 MB
- **Downloads:** 2
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D model of an overhead carrier hanger that a car body hangs from, a travelling monorail trolley for a car factory assembly line game asset kit. Dimensions 1.66 by 2.05 by 2.14 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: travel at (0.00, -0.01, 0.00) m. A 2.06 m tall trolley and lifting frame for the overhead rail: four road wheels on the rail head, a drop tube and a blue lifting frame whose four pads clamp a body roof. The whole carrier runs 2.40 m along the line on the open clip and returns on close. Place it 2.65 m up so the trolley wheels sit on a 4.40 m rail, then drop the trimmed body model at the clamp plane, which is its origin. The wheels are fixed geometry and do not turn. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27823/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function OverheadCarrierHangerCarFactoryProductionLine(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/27823/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27823/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27823/v1/model.glb" alt="Overhead Carrier Hanger (Car Factory Production Line)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27823/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27823/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/car-factory-production-line-overhead-carrier-hanger-4c65f6de · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.