# Oven Tunnel Module (Car Factory Production Line)

Free 3D model of a modular paint oven tunnel section with insulated panel walls and roof ducts, a 6 m paint shop module for a car factory game asset kit.

- **URL:** https://3dassets.dev/assets/car-factory-production-line-oven-tunnel-module-9a1b2bc9
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27814/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/car-factory-production-line-oven-tunnel-module-9a1b2bc9
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Stylized, Interior, Modular
- **Geometry:** 2,212 triangles, 2,130 vertices, 4 meshes, 4 materials, 0 textures
- **Size (m):** 5.1 × 6.1 × 6
- **Animations:** none
- **File size:** 0.05 MB
- **Downloads:** 1
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D model of a modular paint oven tunnel section with insulated panel walls and roof ducts, a 6 m paint shop module for a car factory game asset kit. Dimensions 5.10 by 6.10 by 6.00 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: in (tunnel) at (0.00, 0.00, -3.00) facing (0, 0, -1); out (tunnel) at (0.00, 0.00, 3.00) facing (0, 0, 1). A 5.00 by 4.40 m curing oven section 6.00 m long in insulated white panels, with a blue pipe run down each wall and two duct stacks on the roof. It shares the tunnel ports and the 6.00 m module of the paint booth, so booth and oven sections butt into one run. Open at both ends; cap the run with the oven end door module. Static geometry. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27814/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function OvenTunnelModuleCarFactoryProductionLine(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27814/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27814/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27814/v1/model.glb" alt="Oven Tunnel Module (Car Factory Production Line)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27814/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27814/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/car-factory-production-line-oven-tunnel-module-9a1b2bc9 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.