# Oven End Door Module (Car Factory Production Line)

Free 3D model of a paint oven end door module with a top hinged lifting door, a 1.2 m tunnel end cap for a car factory paint shop game asset kit.

- **URL:** https://3dassets.dev/assets/car-factory-production-line-oven-end-door-module-3e2fdcd0
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27815/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/car-factory-production-line-oven-end-door-module-3e2fdcd0
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Stylized, Interior, Modular, Animated
- **Geometry:** 1,080 triangles, 932 vertices, 5 meshes, 4 materials, 0 textures
- **Size (m):** 5.002 × 4.4 × 1.481
- **Animations:** open, close
- **File size:** 0.02 MB
- **Downloads:** 1
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D model of a paint oven end door module with a top hinged lifting door, a 1.2 m tunnel end cap for a car factory paint shop game asset kit. Dimensions 5.00 by 4.40 by 1.48 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: door-oven at (0.00, 3.78, 0.74) m. Connectors: in (tunnel) at (0.00, 0.00, -0.60) facing (0, 0, -1); out (tunnel) at (0.00, 0.00, 0.60) facing (0, 0, 1). The 1.20 m end cap that closes a curing oven run, with a 4.00 by 3.60 m insulated door hinged along its head and lifting up and clear of the opening. Tunnel ports match the booth and oven sections. Only the leaf moves; the counterweights, the chains and the frame are fixed geometry. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27815/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function OvenEndDoorModuleCarFactoryProductionLine(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/27815/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27815/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27815/v1/model.glb" alt="Oven End Door Module (Car Factory Production Line)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27815/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27815/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/car-factory-production-line-oven-end-door-module-3e2fdcd0 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.