# Mezzanine Walkway Bay (Car Factory Production Line)

Free 3D model of a 6 m mezzanine walkway bay at 3.6 m with a yellow handrail, a modular elevated gantry for a car factory game asset kit.

- **URL:** https://3dassets.dev/assets/car-factory-production-line-mezzanine-walkway-bay-e803a03f
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27852/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/car-factory-production-line-mezzanine-walkway-bay-e803a03f
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Stylized, Interior, Modular
- **Geometry:** 360 triangles, 840 vertices, 4 meshes, 4 materials, 0 textures
- **Size (m):** 6 × 4.7 × 2.205
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 1
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D model of a 6 m mezzanine walkway bay at 3.6 m with a yellow handrail, a modular elevated gantry for a car factory game asset kit. Dimensions 6.00 by 4.70 by 2.21 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: left (walkway) at (-3.00, 3.60, 0.00) facing (-1, 0, 0); right (walkway) at (3.00, 3.60, 0.00) facing (1, 0, 0); stair (walkway) at (0.00, 3.60, -1.05) facing (0, 0, -1). A 6.00 by 2.20 m elevated walkway with a chequer plate deck at 3.60 m on four blue legs, a yellow handrail, mid rail and toe board along the hall side and an open back against the wall. Left and right walkway ports butt bays into a run; the stair port on the back edge takes the mezzanine stair. Static geometry. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27852/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function MezzanineWalkwayBayCarFactoryProductionLine(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27852/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27852/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27852/v1/model.glb" alt="Mezzanine Walkway Bay (Car Factory Production Line)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27852/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27852/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/car-factory-production-line-mezzanine-walkway-bay-e803a03f · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.