# Maintenance Technician Kneeling (Car Factory Production Line)

Free 3D model of a kneeling maintenance technician in a hi vis vest reaching in with a tool, a posed industrial character for a car factory game asset kit.

- **URL:** https://3dassets.dev/assets/car-factory-production-line-maintenance-technician-kne-25bdcdac
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27865/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/car-factory-production-line-maintenance-technician-kne-25bdcdac
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Characters & Creatures
- **Tags:** Modern, Stylized, Interior, Kit / Set
- **Geometry:** 2,052 triangles, 1,766 vertices, 6 meshes, 6 materials, 0 textures
- **Size (m):** 0.805 × 1.73 × 1.1
- **Animations:** none
- **File size:** 0.04 MB
- **Downloads:** 8
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D model of a kneeling maintenance technician in a hi vis vest reaching in with a tool, a posed industrial character for a car factory game asset kit. Dimensions 0.81 by 1.73 by 1.10 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. A worker posed on one knee, 1.42 m tall in this pose, one arm reaching forward into a machine and the other resting on an orange tool box lid at the hip. Static posed figure, no rig or skeleton: the limbs are fixed geometry in one pose and there is no skinning, no bones and no animation in the file. The face is blank. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27865/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function MaintenanceTechnicianKneelingCarFactoryProductionLine(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27865/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27865/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27865/v1/model.glb" alt="Maintenance Technician Kneeling (Car Factory Production Line)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27865/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27865/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/car-factory-production-line-maintenance-technician-kne-25bdcdac · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.