# Line Worker With Torque Tool (Car Factory Production Line)

Free 3D model of a factory line worker in a hi vis vest and hard hat holding a torque tool, a posed industrial character for a car factory game asset kit.

- **URL:** https://3dassets.dev/assets/car-factory-production-line-line-worker-with-torque-to-4150bc18
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27861/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/car-factory-production-line-line-worker-with-torque-to-4150bc18
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Characters & Creatures
- **Tags:** Modern, Stylized, Interior, Kit / Set
- **Geometry:** 2,052 triangles, 1,772 vertices, 6 meshes, 6 materials, 0 textures
- **Size (m):** 0.75 × 1.925 × 0.794
- **Animations:** none
- **File size:** 0.04 MB
- **Downloads:** 8
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D model of a factory line worker in a hi vis vest and hard hat holding a torque tool, a posed industrial character for a car factory game asset kit. Dimensions 0.75 by 1.93 by 0.80 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. A 1.78 m worker in dark trousers, a blue overall top, a yellow hi vis vest and a yellow hard hat, both hands forward on an orange nut runner at chest height. Static posed figure, no rig or skeleton: the limbs are fixed geometry in one pose and there is no skinning, no bones and no animation in the file. The face is blank and there is no branding on the clothing. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27861/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function LineWorkerWithTorqueToolCarFactoryProductionLine(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27861/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27861/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27861/v1/model.glb" alt="Line Worker With Torque Tool (Car Factory Production Line)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27861/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27861/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/car-factory-production-line-line-worker-with-torque-to-4150bc18 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.