# Kitting Cart (Car Factory Production Line)

Free 3D model of a kitting cart carrying eight parts bins on two shelves, a line side logistics asset for a car factory game asset kit.

- **URL:** https://3dassets.dev/assets/car-factory-production-line-kitting-cart-f83a960e
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27837/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/car-factory-production-line-kitting-cart-f83a960e
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Stylized, Interior, Kit / Set
- **Geometry:** 1,780 triangles, 1,768 vertices, 5 meshes, 5 materials, 0 textures
- **Size (m):** 1.16 × 1.41 × 1.4
- **Animations:** none
- **File size:** 0.03 MB
- **Downloads:** 1
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D model of a kitting cart carrying eight parts bins on two shelves, a line side logistics asset for a car factory game asset kit. Dimensions 1.16 by 1.41 by 1.40 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. A 1.16 by 1.40 m orange kitting cart on four castors with a push handle, two shelves and eight bins of picked parts, plus a blank order card holder. The castors are fixed geometry and do not turn. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27837/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function KittingCartCarFactoryProductionLine(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27837/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27837/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27837/v1/model.glb" alt="Kitting Cart (Car Factory Production Line)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27837/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27837/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/car-factory-production-line-kitting-cart-f83a960e · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.