# Headlamp Aim Board (Car Factory Production Line)

Free 3D model of a headlamp aim board on a rolling stand with a lit target, an end of line lighting check for a car factory game asset kit.

- **URL:** https://3dassets.dev/assets/car-factory-production-line-headlamp-aim-board-a8f041ba
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27841/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/car-factory-production-line-headlamp-aim-board-a8f041ba
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Stylized, Interior, Kit / Set
- **Geometry:** 1,036 triangles, 981 vertices, 5 meshes, 5 materials, 0 textures
- **Size (m):** 1.6 × 1.92 × 0.9
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 1
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D model of a headlamp aim board on a rolling stand with a lit target, an end of line lighting check for a car factory game asset kit. Dimensions 1.60 by 1.92 by 0.90 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. A 1.92 m tall aim board on a two castor stand: a 1.16 by 0.86 m target screen with a crosshair and a lit reference patch, and a floor position stripe. The board is fixed to its stand and nothing on this model moves. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27841/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function HeadlampAimBoardCarFactoryProductionLine(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27841/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27841/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27841/v1/model.glb" alt="Headlamp Aim Board (Car Factory Production Line)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27841/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27841/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/car-factory-production-line-headlamp-aim-board-a8f041ba · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.