# Hall Wall Cladding Bay (Car Factory Production Line)

Free 3D model of a 6 m factory wall cladding bay in profiled white steel sheet, a modular industrial building panel for a car factory game asset kit.

- **URL:** https://3dassets.dev/assets/car-factory-production-line-hall-wall-cladding-bay-a896d80d
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27845/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/car-factory-production-line-hall-wall-cladding-bay-a896d80d
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Stylized, Interior, Modular
- **Geometry:** 252 triangles, 588 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 5.6 × 8 × 0.31
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 4
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D model of a 6 m factory wall cladding bay in profiled white steel sheet, a modular industrial building panel for a car factory game asset kit. Dimensions 5.60 by 8.00 by 0.31 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: left (hall-bay) at (-3.00, 0.00, 0.00) facing (-1, 0, 0); right (hall-bay) at (3.00, 0.00, 0.00) facing (1, 0, 0). A 6.00 m wall bay 8.00 m tall in profiled white sheet with a blue dado band, sheeting rails on the inside face and its ribs proud of the sheet. The cladding is 5.60 m wide so it stops at the inner face of the columns either side rather than at their centres. Left and right ports sit on the bay lines. Static geometry. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27845/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function HallWallCladdingBayCarFactoryProductionLine(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27845/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27845/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27845/v1/model.glb" alt="Hall Wall Cladding Bay (Car Factory Production Line)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27845/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27845/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/car-factory-production-line-hall-wall-cladding-bay-a896d80d · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.