# Hall Ridge Skylight Bay (Car Factory Production Line)

Free 3D model of a 6 m ridge skylight monitor for a factory roof, a modular glazed roof lantern for a car factory game asset kit.

- **URL:** https://3dassets.dev/assets/car-factory-production-line-hall-ridge-skylight-bay-9fe6e94e
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27851/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/car-factory-production-line-hall-ridge-skylight-bay-9fe6e94e
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Stylized, Exterior, Modular
- **Geometry:** 144 triangles, 336 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 6 × 1 × 1.9
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 1
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D model of a 6 m ridge skylight monitor for a factory roof, a modular glazed roof lantern for a car factory game asset kit. Dimensions 6.00 by 1.00 by 1.90 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: left (hall-roof) at (-3.00, 0.00, 0.00) facing (-1, 0, 0); right (hall-roof) at (3.00, 0.00, 0.00) facing (1, 0, 0). A 6.00 m raised ridge monitor 1.00 m tall with glazing down both sides in a white steel frame, five mullions and a capping sheet, plus an emissive soffit so the hall reads as daylit from inside. It sits between two roof cladding bays on the same roof ports. Modelled with its own base at y = 0, so place it on top of the trusses. Static geometry. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27851/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function HallRidgeSkylightBayCarFactoryProductionLine(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27851/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27851/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27851/v1/model.glb" alt="Hall Ridge Skylight Bay (Car Factory Production Line)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27851/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27851/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/car-factory-production-line-hall-ridge-skylight-bay-9fe6e94e · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.