# Framing Station Jig (Car Factory Production Line)

Free 3D model of a car body framing station jig: a 3.9 m steel gate arch with orange locating clamps that a body shell sits inside, for a car factory game asset kit.

- **URL:** https://3dassets.dev/assets/car-factory-production-line-framing-station-jig-33e557c0
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27805/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/car-factory-production-line-framing-station-jig-33e557c0
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Stylized, Interior, Kit / Set
- **Geometry:** 2,592 triangles, 2,228 vertices, 4 meshes, 4 materials, 0 textures
- **Size (m):** 3.9 × 3.86 × 3.1
- **Animations:** none
- **File size:** 0.05 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D model of a car body framing station jig: a 3.9 m steel gate arch with orange locating clamps that a body shell sits inside, for a car factory game asset kit. Dimensions 3.90 by 3.86 by 3.10 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. The framing gate the underbody and sides are clamped square in before the roof is welded on. Two open side gates 3.2 m tall on paired posts carry four orange locating clamps each, and a blue cross beam ties them at 3.2 m. The 3.10 by 2.20 m opening clears a 4.1 m body on a skid conveyor running through it. Static geometry: the gates, the clamps and the cylinders do not move. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27805/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function FramingStationJigCarFactoryProductionLine(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27805/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27805/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27805/v1/model.glb" alt="Framing Station Jig (Car Factory Production Line)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27805/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27805/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/car-factory-production-line-framing-station-jig-33e557c0 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.