# Floor Tile Plain (Car Factory Production Line)

Free 3D model of a plain 6 m factory floor tile in light grey epoxy with a recessed joint, a modular plant floor panel for a car factory game asset kit.

- **URL:** https://3dassets.dev/assets/car-factory-production-line-floor-tile-plain-4eaacc79
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27855/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/car-factory-production-line-floor-tile-plain-4eaacc79
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Modern, Stylized, Interior, Modular
- **Geometry:** 24 triangles, 56 vertices, 1 meshes, 1 materials, 1 textures
- **Size (m):** 6 × 0.104 × 6
- **Animations:** none
- **File size:** 0.05 MB
- **Downloads:** 3
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D model of a plain 6 m factory floor tile in light grey epoxy with a recessed joint, a modular plant floor panel for a car factory game asset kit. Dimensions 6.00 by 0.10 by 6.00 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: west (floor) at (-3.00, 0.00, 0.00) facing (-1, 0, 0); east (floor) at (3.00, 0.00, 0.00) facing (1, 0, 0); south (floor) at (0.00, 0.00, -3.00) facing (0, 0, -1); north (floor) at (0.00, 0.00, 3.00) facing (0, 0, 1). The plain 6.00 by 6.00 m version of the floor panel, 0.10 m thick with a sawn joint line inside its edges and no markings. Ports on all four edges tile it against the walkway panel on the same grid. Place it at y = -0.10 so its surface is the ground plane. Static geometry. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27855/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function FloorTilePlainCarFactoryProductionLine(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27855/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27855/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27855/v1/model.glb" alt="Floor Tile Plain (Car Factory Production Line)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27855/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27855/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/car-factory-production-line-floor-tile-plain-4eaacc79 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.