# Final Inspection Light Tunnel (Car Factory Production Line)

Free 3D model of a final inspection light tunnel with emissive strip lighting, an end of line paint and fit check booth for a car factory game asset kit.

- **URL:** https://3dassets.dev/assets/car-factory-production-line-final-inspection-light-tun-8d121454
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27842/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/car-factory-production-line-final-inspection-light-tun-8d121454
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Stylized, Interior, Kit / Set
- **Geometry:** 2,592 triangles, 2,220 vertices, 6 meshes, 6 materials, 1 textures
- **Size (m):** 5.6 × 3.54 × 7
- **Animations:** none
- **File size:** 0.10 MB
- **Downloads:** 1
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D model of a final inspection light tunnel with emissive strip lighting, an end of line paint and fit check booth for a car factory game asset kit. Dimensions 5.60 by 3.54 by 7.00 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. A 5.00 m wide, 7.00 m long, 3.54 m tall inspection tunnel with three emissive strips down each side wall and two along the roof, a light grey floor with yellow guide lines and a control cabinet. Open at both ends. The strips are emissive materials only: there is no punctual light in the file, and nothing here moves. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27842/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function FinalInspectionLightTunnelCarFactoryProductionLine(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27842/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27842/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27842/v1/model.glb" alt="Final Inspection Light Tunnel (Car Factory Production Line)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27842/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27842/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/car-factory-production-line-final-inspection-light-tun-8d121454 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.