# E Coat Dip Tank (Car Factory Production Line)

Free 3D model of an e-coat dip tank with a rotating body carrier, a 7 m paint shop pretreatment tank for a car factory game asset kit.

- **URL:** https://3dassets.dev/assets/car-factory-production-line-e-coat-dip-tank-8b1165be
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27818/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/car-factory-production-line-e-coat-dip-tank-8b1165be
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Stylized, Interior, Kit / Set, Animated
- **Geometry:** 2,592 triangles, 2,194 vertices, 6 meshes, 5 materials, 0 textures
- **Size (m):** 7.1 × 3.47 × 3.58
- **Animations:** spin
- **File size:** 0.05 MB
- **Downloads:** 1
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D model of an e-coat dip tank with a rotating body carrier, a 7 m paint shop pretreatment tank for a car factory game asset kit. Dimensions 7.10 by 3.47 by 3.58 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: dip-carrier at (0.00, 2.10, 0.00) m. A 7.00 by 3.20 m dip tank with a blue rotisserie carrier holding a primed body over it. The carrier turns a full revolution about the tank axis on the spin clip, which is how a body is rolled through the bath. The tank, the walkway rails, the fluid surface and the pipework are fixed geometry; the body in the carrier is part of the carrier and is not a separate model. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Rigid node-transform clips: spin. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27818/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function ECoatDipTankCarFactoryProductionLine(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/27818/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27818/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27818/v1/model.glb" alt="E Coat Dip Tank (Car Factory Production Line)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27818/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27818/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/car-factory-production-line-e-coat-dip-tank-8b1165be · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.