# Door Removal Fixture (Car Factory Production Line)

Free 3D model of a door removal fixture holding a painted car door off the line, a trim line station for a car factory game asset kit.

- **URL:** https://3dassets.dev/assets/car-factory-production-line-door-removal-fixture-d7b1da6a
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27826/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/car-factory-production-line-door-removal-fixture-d7b1da6a
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Stylized, Interior, Kit / Set
- **Geometry:** 1,188 triangles, 1,029 vertices, 5 meshes, 5 materials, 0 textures
- **Size (m):** 1.4 × 1.52 × 1
- **Animations:** none
- **File size:** 0.03 MB
- **Downloads:** 1
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D model of a door removal fixture holding a painted car door off the line, a trim line station for a car factory game asset kit. Dimensions 1.40 by 1.52 by 1.00 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. The trolley a door is hung on after it comes off the body, so the trim line can work inside the car. A 1.40 m blue frame with two orange rests and one painted front door leaf lying back against it, glass and handle in place. Static geometry; the door in the fixture is part of this model and does not move. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27826/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function DoorRemovalFixtureCarFactoryProductionLine(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27826/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27826/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27826/v1/model.glb" alt="Door Removal Fixture (Car Factory Production Line)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27826/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27826/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/car-factory-production-line-door-removal-fixture-d7b1da6a · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.