# Delivery Lane Marking (Car Factory Production Line)

Free 3D model of a finished car delivery lane floor marking with bollards, an end of line despatch bay for a car factory game asset kit.

- **URL:** https://3dassets.dev/assets/car-factory-production-line-delivery-lane-marking-0c1f23de
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27844/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/car-factory-production-line-delivery-lane-marking-0c1f23de
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Modern, Stylized, Interior, Kit / Set
- **Geometry:** 1,376 triangles, 1,282 vertices, 4 meshes, 4 materials, 1 textures
- **Size (m):** 4 × 0.66 × 6
- **Animations:** none
- **File size:** 0.08 MB
- **Downloads:** 3
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D model of a finished car delivery lane floor marking with bollards, an end of line despatch bay for a car factory game asset kit. Dimensions 4.00 by 0.66 by 6.00 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. A 4.00 by 6.00 m despatch lane: a light grey floor slab 60 mm proud of the plant floor with yellow lane edges, a centre dash line and a stop bar, plus two orange bollards at the mouth. Park a finished car on it. Static geometry with no rig. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27844/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function DeliveryLaneMarkingCarFactoryProductionLine(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27844/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27844/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27844/v1/model.glb" alt="Delivery Lane Marking (Car Factory Production Line)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27844/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27844/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/car-factory-production-line-delivery-lane-marking-0c1f23de · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.