# Colour Sample Board (Car Factory Production Line)

Free 3D model of a paint colour sample board on a stand with six sprayed panels, a paint shop quality fixture for a car factory game asset kit.

- **URL:** https://3dassets.dev/assets/car-factory-production-line-colour-sample-board-142c0332
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27820/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/car-factory-production-line-colour-sample-board-142c0332
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Stylized, Interior, Kit / Set
- **Geometry:** 1,188 triangles, 1,028 vertices, 5 meshes, 5 materials, 0 textures
- **Size (m):** 1.2 × 1.7 × 0.6
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 1
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D model of a paint colour sample board on a stand with six sprayed panels, a paint shop quality fixture for a car factory game asset kit. Dimensions 1.20 by 1.70 by 0.60 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. A 1.72 m tall stand carrying six sprayed sample panels, two in each of the factory body colours plus primer and bare steel. The panels stand proud of the backing board so the edges read. Static geometry; every label is blank. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27820/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ColourSampleBoardCarFactoryProductionLine(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27820/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27820/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27820/v1/model.glb" alt="Colour Sample Board (Car Factory Production Line)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27820/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27820/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/car-factory-production-line-colour-sample-board-142c0332 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.