# Body In White Shell (Car Factory Production Line)

Free 3D model of a car body in white: a raw pressed steel hatchback shell with hinged doors and bonnet, no glass and no paint, for a car factory game asset kit.

- **URL:** https://3dassets.dev/assets/car-factory-production-line-body-in-white-shell-461ceee3
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27793/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/car-factory-production-line-body-in-white-shell-461ceee3
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Vehicles
- **Tags:** Modern, Stylized, Interior, Kit / Set, Animated
- **Geometry:** 4,440 triangles, 3,840 vertices, 13 meshes, 3 materials, 0 textures
- **Size (m):** 1.999 × 1.25 × 3.98
- **Animations:** door-open, door-close, bonnet-open, bonnet-close
- **File size:** 0.07 MB
- **Downloads:** 1
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D model of a car body in white: a raw pressed steel hatchback shell with hinged doors and bonnet, no glass and no paint, for a car factory game asset kit. Dimensions 2.00 by 1.25 by 3.98 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: car-door-fr at (0.82, 0.36, 1.12) m; car-door-rr at (0.82, 0.36, -0.02) m; car-door-fl at (-0.82, 0.36, 1.12) m; car-door-rl at (-0.82, 0.36, -0.02) m; bonnet at (0.00, 0.71, 0.77) m. Stage two of six. The shell straight out of the framing station: bare pressed steel, exposed roof channel welds and an unfinished aperture flange, four doors hung on their real hinge lines and the bonnet on its cowl hinge. No glass, no trim, no wheels. Wiring, sealer and underbody coatings are not on it yet. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Rigid node-transform clips: door-open, door-close, bonnet-open and bonnet-close. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27793/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function BodyInWhiteShellCarFactoryProductionLine(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/27793/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27793/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27793/v1/model.glb" alt="Body In White Shell (Car Factory Production Line)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27793/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27793/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/car-factory-production-line-body-in-white-shell-461ceee3 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.