# Body Carrier Skid (Car Factory Production Line)

Free 3D model of a car body carrier skid: a 4.2 m blue steel skid with locating pins that carries a body shell along a factory conveyor, as a game asset.

- **URL:** https://3dassets.dev/assets/car-factory-production-line-body-carrier-skid-dc8fe0df
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27807/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/car-factory-production-line-body-carrier-skid-dc8fe0df
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Stylized, Interior, Kit / Set
- **Geometry:** 1,424 triangles, 1,392 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 1.54 × 0.72 × 4.2
- **Animations:** none
- **File size:** 0.03 MB
- **Downloads:** 1
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D model of a car body carrier skid: a 4.2 m blue steel skid with locating pins that carries a body shell along a factory conveyor, as a game asset. Dimensions 1.54 by 0.72 by 4.20 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. The skid a body in white rides on from the body shop to the paint shop. Two 4.20 m longitudinal rails, four cross members and four sprung locating pins at 0.72 m above the deck. Sized to sit on the skid conveyor sections in this pack. Static geometry with no rig. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27807/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function BodyCarrierSkidCarFactoryProductionLine(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27807/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27807/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27807/v1/model.glb" alt="Body Carrier Skid (Car Factory Production Line)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27807/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27807/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/car-factory-production-line-body-carrier-skid-dc8fe0df · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.