# Bare Rolling Chassis (Car Factory Production Line)

Free 3D model of a bare car rolling chassis on a factory stand: floorpan, subframes, engine cradle and suspension arms with no wheels or body, for a car factory assembly line game asset kit.

- **URL:** https://3dassets.dev/assets/car-factory-production-line-bare-rolling-chassis-6214a7e1
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27792/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/car-factory-production-line-bare-rolling-chassis-6214a7e1
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Vehicles
- **Tags:** Modern, Stylized, Interior, Kit / Set
- **Geometry:** 2,936 triangles, 2,714 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 1.74 × 0.97 × 3.57
- **Animations:** none
- **File size:** 0.06 MB
- **Downloads:** 1
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D model of a bare car rolling chassis on a factory stand: floorpan, subframes, engine cradle and suspension arms with no wheels or body, for a car factory assembly line game asset kit. Dimensions 1.74 by 0.97 by 3.57 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Stage one of six on the line. Floorpan, front and rear subframes, engine cradle, exhaust run, fuel tank and lower arms with hub carriers, carried on a blue wheeled floor stand. No wheels, no body panels and no doors. The stand, the brake pipes and the wiring are fixed geometry; nothing on this model moves. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27792/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function BareRollingChassisCarFactoryProductionLine(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27792/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27792/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27792/v1/model.glb" alt="Bare Rolling Chassis (Car Factory Production Line)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27792/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27792/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/car-factory-production-line-bare-rolling-chassis-6214a7e1 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.