# Andon Light Tower (Car Factory Production Line)

Free 3D model of an andon light tower with a four stack emissive beacon and a call panel, a line status signal for a car factory game asset kit.

- **URL:** https://3dassets.dev/assets/car-factory-production-line-andon-light-tower-0707e757
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27835/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/car-factory-production-line-andon-light-tower-0707e757
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Stylized, Interior, Kit / Set
- **Geometry:** 748 triangles, 1,215 vertices, 6 meshes, 6 materials, 0 textures
- **Size (m):** 0.5 × 4.33 × 0.5
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 1
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D model of an andon light tower with a four stack emissive beacon and a call panel, a line status signal for a car factory game asset kit. Dimensions 0.50 by 4.33 by 0.50 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. A 4.33 m andon post carrying a four segment stack light with an emissive top lens and a blue call panel at 1.60 m with a lit face. Emissive materials only: there is no punctual light in the file, and nothing on this model moves or flashes. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27835/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function AndonLightTowerCarFactoryProductionLine(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27835/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27835/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27835/v1/model.glb" alt="Andon Light Tower (Car Factory Production Line)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27835/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27835/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/car-factory-production-line-andon-light-tower-0707e757 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.