# Air Handling Unit (Car Factory Production Line)

Free 3D model of a paint shop air handling unit on legs with a filter face and a roof duct, an industrial plant room asset for a car factory game asset kit.

- **URL:** https://3dassets.dev/assets/car-factory-production-line-air-handling-unit-34e88f88
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27819/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/car-factory-production-line-air-handling-unit-34e88f88
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Stylized, Interior, Kit / Set
- **Geometry:** 2,580 triangles, 2,362 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 3.88 × 4.33 × 2.445
- **Animations:** none
- **File size:** 0.05 MB
- **Downloads:** 1
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D model of a paint shop air handling unit on legs with a filter face and a roof duct, an industrial plant room asset for a car factory game asset kit. Dimensions 3.88 by 4.33 by 2.44 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. A 3.80 by 2.40 m supply air unit standing 4.33 m to the top of its duct on blue legs, with a louvred intake face, panel seams and a round discharge duct. Static geometry: the fan, the louvres and the access doors do not move. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27819/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function AirHandlingUnitCarFactoryProductionLine(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27819/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27819/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27819/v1/model.glb" alt="Air Handling Unit (Car Factory Production Line)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27819/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27819/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/car-factory-production-line-air-handling-unit-34e88f88 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.