# AGV Mover (Car Factory Production Line)

Free 3D model of a low profile automated guided vehicle with an emissive light bar, a driverless factory transporter for a car factory game asset kit.

- **URL:** https://3dassets.dev/assets/car-factory-production-line-agv-mover-e3239b70
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27859/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/car-factory-production-line-agv-mover-e3239b70
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Vehicles
- **Tags:** Modern, Stylized, Interior, Kit / Set, Animated
- **Geometry:** 1,496 triangles, 1,815 vertices, 13 meshes, 5 materials, 0 textures
- **Size (m):** 1.3 × 0.5 × 2.08
- **Animations:** roll
- **File size:** 0.03 MB
- **Downloads:** 8
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D model of a low profile automated guided vehicle with an emissive light bar, a driverless factory transporter for a car factory game asset kit. Dimensions 1.30 by 0.50 by 2.08 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: wheel-afr at (0.48, 0.10, 0.66) m; wheel-afl at (-0.48, 0.10, 0.66) m; wheel-arr at (0.48, 0.10, -0.66) m; wheel-arl at (-0.48, 0.10, -0.66) m. An AGV, an automated guided vehicle: a 1.30 by 2.00 m driverless mover 0.44 m tall with a non slip deck, yellow edge guards, emissive light bars front and back and two orange lift pads. The four road wheels turn on the roll clip; the castors, the scanners and the light bars are fixed, and the bars are emissive materials with no punctual light attached. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Rigid node-transform clips: roll. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27859/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function AGVMoverCarFactoryProductionLine(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/27859/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27859/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27859/v1/model.glb" alt="AGV Mover (Car Factory Production Line)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27859/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27859/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/car-factory-production-line-agv-mover-e3239b70 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.