# Window Box With Flowers (Canal Town and Windmill)

Free 3D model of a painted window box of red geraniums for a historical canal town kit: planted box with nine blooms and trailing foliage.

- **URL:** https://3dassets.dev/assets/canal-town-and-windmill-window-box-with-flowers-db87b3e4
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/36687/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/canal-town-and-windmill-window-box-with-flowers-db87b3e4
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Nature & Landscape
- **Tags:** Historical, Realistic, Exterior
- **Geometry:** 3,204 triangles, 3,192 vertices, 4 meshes, 4 materials, 2 textures
- **Size (m):** 1.15 × 0.594 × 0.3
- **Animations:** none
- **File size:** 0.09 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Free 3D model of a painted window box of red geraniums for a historical canal town kit: planted box with nine blooms and trailing foliage. Dimensions 1.15 by 0.59 by 0.30 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Box 1.14 m by 0.30 m and 0.44 m to the tallest bloom, with the origin at the base so it sits on a sill or a bracket. Static model: the planting is solid geometry and does not sway. No real town, mill, company or product is depicted, and every board and gable stone is blank or carries invented abstract shapes. Canal town palette: red brick, lime plaster, grey stone, clay pantile, oak and pale pine, dark green paint, wrought iron, brass, dark green glass used for glazing and for the canal, leaf green and a single flower red. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36687/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function WindowBoxWithFlowersCanalTownAndWindmill(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36687/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/36687/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/36687/v1/model.glb" alt="Window Box With Flowers (Canal Town and Windmill)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36687/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/36687/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/canal-town-and-windmill-window-box-with-flowers-db87b3e4 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.