# Quayside Packing Crates (Canal Town and Windmill)

Free 3D model of a stack of timber packing crates for a historical canal quay kit: four battened cases with blank shipping panels, stacked and skewed.

- **URL:** https://3dassets.dev/assets/canal-town-and-windmill-quayside-packing-crates-3199787b
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/36678/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/canal-town-and-windmill-quayside-packing-crates-3199787b
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Historical, Realistic, Exterior
- **Geometry:** 3,072 triangles, 2,736 vertices, 3 meshes, 3 materials, 2 textures
- **Size (m):** 1.879 × 1.54 × 0.998
- **Animations:** none
- **File size:** 0.10 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Free 3D model of a stack of timber packing crates for a historical canal quay kit: four battened cases with blank shipping panels, stacked and skewed. Dimensions 1.88 by 1.54 by 1.00 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. A stack about 1.70 m across and 1.52 m tall, as one grounded model. The panels on the cases are blank paint patches and carry no lettering. Static model. No real town, mill, company or product is depicted, and every board and gable stone is blank or carries invented abstract shapes. Canal town palette: red brick, lime plaster, grey stone, clay pantile, oak and pale pine, dark green paint, wrought iron, brass, dark green glass used for glazing and for the canal, leaf green and a single flower red. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36678/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function QuaysidePackingCratesCanalTownAndWindmill(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36678/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/36678/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/36678/v1/model.glb" alt="Quayside Packing Crates (Canal Town and Windmill)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36678/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/36678/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/canal-town-and-windmill-quayside-packing-crates-3199787b · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.