# Mill Tower Lower Stage (Canal Town and Windmill)

Free 3D model of a brick tower mill lower stage for a historical canal town game asset kit: battered octagonal body, stone plinth and a lined door reveal.

- **URL:** https://3dassets.dev/assets/canal-town-and-windmill-mill-tower-lower-stage-bb445c4d
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/36638/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/canal-town-and-windmill-mill-tower-lower-stage-bb445c4d
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Historical, Realistic, Exterior, Modular
- **Geometry:** 656 triangles, 948 vertices, 5 meshes, 5 materials, 3 textures
- **Size (m):** 7.12 × 4.22 × 7.12
- **Animations:** none
- **File size:** 0.09 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Free 3D model of a brick tower mill lower stage for a historical canal town game asset kit: battered octagonal body, stone plinth and a lined door reveal. Dimensions 7.12 by 4.22 by 7.12 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: top (tower) at (0.00, 4.20, 0.00) facing (0, 1, 0); door (door) at (0.00, 0.40, 3.02) facing (0, 0, 1). Tower module, 4.20 m to the head, octagonal and battered from 3.30 m to 2.95 m radius. Seat the upper stage on the top port, the stage gallery on the same head, and the entry door unit in the reveal on the front port. The reveal is lined rather than cut through, so the tower stays solid when a scene is lit from outside. No real town, mill, company or product is depicted, and every board and gable stone is blank or carries invented abstract shapes. Canal town palette: red brick, lime plaster, grey stone, clay pantile, oak and pale pine, dark green paint, wrought iron, brass, dark green glass used for glazing and for the canal, leaf green and a single flower red. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36638/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function MillTowerLowerStageCanalTownAndWindmill(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36638/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/36638/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/36638/v1/model.glb" alt="Mill Tower Lower Stage (Canal Town and Windmill)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36638/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/36638/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/canal-town-and-windmill-mill-tower-lower-stage-bb445c4d · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.