# Mill Grain Hopper And Chute (Canal Town and Windmill)

Free 3D model of a windmill grain hopper and chute on a timber frame for a historical mill kit: raking boarded hopper, boxed spout and a sack stand.

- **URL:** https://3dassets.dev/assets/canal-town-and-windmill-mill-grain-hopper-and-chute-2111998e
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/36645/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/canal-town-and-windmill-mill-grain-hopper-and-chute-2111998e
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Historical, Realistic, Interior
- **Geometry:** 1,416 triangles, 1,388 vertices, 2 meshes, 2 materials, 1 textures
- **Size (m):** 2.13 × 2.155 × 2.25
- **Animations:** none
- **File size:** 0.05 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Free 3D model of a windmill grain hopper and chute on a timber frame for a historical mill kit: raking boarded hopper, boxed spout and a sack stand. Dimensions 2.13 by 2.15 by 2.25 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Stone floor gear, 2.10 m across and 2.60 m tall, with the chute raking down to a sack stand at the foot. Static model: the grain that would run through it is not modelled. No real town, mill, company or product is depicted, and every board and gable stone is blank or carries invented abstract shapes. Canal town palette: red brick, lime plaster, grey stone, clay pantile, oak and pale pine, dark green paint, wrought iron, brass, dark green glass used for glazing and for the canal, leaf green and a single flower red. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36645/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function MillGrainHopperAndChuteCanalTownAndWindmill(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36645/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/36645/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/36645/v1/model.glb" alt="Mill Grain Hopper And Chute (Canal Town and Windmill)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36645/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/36645/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/canal-town-and-windmill-mill-grain-hopper-and-chute-2111998e · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.