# Mill Flour Cart (Canal Town and Windmill)

Free 3D model of a two wheel flour cart for a historical mill and canal town kit: spoked iron tyred wheels, boarded body, shafts and sacks of flour.

- **URL:** https://3dassets.dev/assets/canal-town-and-windmill-mill-flour-cart-156904a4
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/36648/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/canal-town-and-windmill-mill-flour-cart-156904a4
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Vehicles
- **Tags:** Historical, Realistic, Exterior, Animated
- **Geometry:** 3,788 triangles, 3,644 vertices, 8 meshes, 4 materials, 2 textures
- **Size (m):** 2.18 × 1.717 × 2.72
- **Animations:** wheel-roll
- **File size:** 0.08 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Free 3D model of a two wheel flour cart for a historical mill and canal town kit: spoked iron tyred wheels, boarded body, shafts and sacks of flour. Dimensions 2.18 by 1.72 by 2.72 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: wheel-left at (-0.66, 0.61, -0.05) m; wheel-right at (0.66, 0.61, -0.05) m. Hand drawn delivery cart, 2.30 m long over the shafts. Both wheels are separate nodes turning about their own hubs. The load of sacks is modelled solid and fixed. No real town, mill, company or product is depicted, and every board and gable stone is blank or carries invented abstract shapes. Canal town palette: red brick, lime plaster, grey stone, clay pantile, oak and pale pine, dark green paint, wrought iron, brass, dark green glass used for glazing and for the canal, leaf green and a single flower red. Rigid node-transform clips: wheel-roll. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36648/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function MillFlourCartCanalTownAndWindmill(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/36648/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/36648/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/36648/v1/model.glb" alt="Mill Flour Cart (Canal Town and Windmill)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36648/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/36648/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/canal-town-and-windmill-mill-flour-cart-156904a4 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.