# Cheese Stack On Board (Canal Town and Windmill)

Free 3D model of a stack of waxed cheeses on a market board for a historical canal town kit: eight round cheeses with red rinds on a planked trestle.

- **URL:** https://3dassets.dev/assets/canal-town-and-windmill-cheese-stack-on-board-bc1cf9a0
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/36683/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/canal-town-and-windmill-cheese-stack-on-board-bc1cf9a0
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Food & Drink
- **Tags:** Historical, Realistic, Exterior
- **Geometry:** 1,876 triangles, 2,080 vertices, 3 meshes, 3 materials, 2 textures
- **Size (m):** 1.3 × 0.89 × 0.87
- **Animations:** none
- **File size:** 0.07 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Free 3D model of a stack of waxed cheeses on a market board for a historical canal town kit: eight round cheeses with red rinds on a planked trestle. Dimensions 1.30 by 0.89 by 0.87 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Board 1.30 m by 0.80 m at 0.47 m, with the cheeses stacked to 0.89 m. Static model. The cheeses carry no maker mark of any kind. No real town, mill, company or product is depicted, and every board and gable stone is blank or carries invented abstract shapes. Canal town palette: red brick, lime plaster, grey stone, clay pantile, oak and pale pine, dark green paint, wrought iron, brass, dark green glass used for glazing and for the canal, leaf green and a single flower red. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36683/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function CheeseStackOnBoardCanalTownAndWindmill(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36683/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/36683/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/36683/v1/model.glb" alt="Cheese Stack On Board (Canal Town and Windmill)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36683/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/36683/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/canal-town-and-windmill-cheese-stack-on-board-bc1cf9a0 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.