# Canal Water Module (Canal Town and Windmill)

Free 3D model of a canal water tile for a historical canal town game asset kit: 4 m square dark green surface with low swells, ports on all four edges.

- **URL:** https://3dassets.dev/assets/canal-town-and-windmill-canal-water-module-4a9bd252
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/36651/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/canal-town-and-windmill-canal-water-module-4a9bd252
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Environments & Scenes
- **Tags:** Historical, Realistic, Exterior, Modular
- **Geometry:** 864 triangles, 745 vertices, 1 meshes, 1 materials, 0 textures
- **Size (m):** 4 × 0.911 × 4
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Free 3D model of a canal water tile for a historical canal town game asset kit: 4 m square dark green surface with low swells, ports on all four edges. Dimensions 4.00 by 0.91 by 4.00 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: north (water) at (0.00, 0.90, 2.00) facing (0, 0, 1); south (water) at (0.00, 0.90, -2.00) facing (0, 0, -1); east (water) at (2.00, 0.90, 0.00) facing (1, 0, 0); west (water) at (-2.00, 0.90, 0.00) facing (-1, 0, 0). Water module, 4 m square and 0.90 m deep, so its surface sits 0.30 m below the coping of the quay module. Lay it into the ground between quay runs rather than leaving a hole. The surface is fixed geometry: moving water needs a shader or a vertex animation, and this pack ships neither. No real town, mill, company or product is depicted, and every board and gable stone is blank or carries invented abstract shapes. Canal town palette: red brick, lime plaster, grey stone, clay pantile, oak and pale pine, dark green paint, wrought iron, brass, dark green glass used for glazing and for the canal, leaf green and a single flower red. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36651/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function CanalWaterModuleCanalTownAndWindmill(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36651/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/36651/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/36651/v1/model.glb" alt="Canal Water Module (Canal Town and Windmill)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36651/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/36651/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/canal-town-and-windmill-canal-water-module-4a9bd252 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.