# Canal Town Quay and Mill (Canal Town and Windmill)

A working canal cut through a brick town. A terrace of five gabled fronts stands along the far bank, turning a corner at one end and roofed in pantiles from the kit with dormers, chimneys and a party wall run closing the back; its street runs between the fronts and the quay,...

- **URL:** https://3dassets.dev/assets/canal-town-and-windmill-canal-town-quay--3bebfcd5-starter-scene
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/36693/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/canal-town-and-windmill-canal-town-quay--3bebfcd5-starter-scene
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Environments & Scenes
- **Tags:** Historical, Realistic, Kit / Set
- **Geometry:** 187,230 triangles, 180,481 vertices, 275 meshes, 12 materials, 3 textures
- **Size (m):** 33.262 × 15.002 × 29.458
- **Animations:** none
- **File size:** 4.35 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A working canal cut through a brick town. A terrace of five gabled fronts stands along the far bank, turning a corner at one end and roofed in pantiles from the kit with dormers, chimneys and a party wall run closing the back; its street runs between the fronts and the quay, with a stall, a handcart, barrels, crates, lamps and a bench on it. The water carries a barge, a rowing boat and a punt between a humpback brick bridge, a drawbridge half over the cut and a lock gate pair, with fender piles and a slewing post crane on the copings. A tower mill stands clear at the west end with its stage, cap and four sails up, and because a sealed brick tower hides its own interior, the stone floor gear is out in the yard under the stage: the millstones and tun, the grain hopper and chute, the sacks and the flour cart. The canal is laid into the ground as water tiles set 1.20 m below two quay runs, so the plot is one continuous surface with no hole in it.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36693/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function CanalTownQuayAndMillCanalTownAndWindmill(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36693/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/36693/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/36693/v1/model.glb" alt="Canal Town Quay and Mill (Canal Town and Windmill)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36693/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/36693/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/canal-town-and-windmill-canal-town-quay--3bebfcd5-starter-scene · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.