# Canal Humpback Bridge (Canal Town and Windmill)

Free 3D model of a humpback brick canal bridge for a historical canal town kit: 10 m segmental arch with a stone voussoir ring, cobbled deck and brick parapets.

- **URL:** https://3dassets.dev/assets/canal-town-and-windmill-canal-humpback-bridge-9590734c
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/36650/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/canal-town-and-windmill-canal-humpback-bridge-9590734c
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Historical, Realistic, Exterior
- **Geometry:** 12,108 triangles, 10,628 vertices, 2 meshes, 2 materials, 1 textures
- **Size (m):** 10.8 × 4.165 × 3.4
- **Animations:** none
- **File size:** 0.32 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Free 3D model of a humpback brick canal bridge for a historical canal town kit: 10 m segmental arch with a stone voussoir ring, cobbled deck and brick parapets. Dimensions 10.80 by 4.17 by 3.40 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Road bridge spanning 10.40 m with a 1.90 m rise, 3.40 m wide between parapets, and abutments that reach the canal bed. Lay it across two water modules with its abutments on the quay runs. Static model with no moving parts. No real town, mill, company or product is depicted, and every board and gable stone is blank or carries invented abstract shapes. Canal town palette: red brick, lime plaster, grey stone, clay pantile, oak and pale pine, dark green paint, wrought iron, brass, dark green glass used for glazing and for the canal, leaf green and a single flower red. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36650/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function CanalHumpbackBridgeCanalTownAndWindmill(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36650/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/36650/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/36650/v1/model.glb" alt="Canal Humpback Bridge (Canal Town and Windmill)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36650/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/36650/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/canal-town-and-windmill-canal-humpback-bridge-9590734c · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.