# Canal House Front Narrow (Canal Town and Windmill)

Free 3D model of a narrow stepped gable canal house front for a historical town game asset kit: brick facade, panelled door and shutters that open.

- **URL:** https://3dassets.dev/assets/canal-town-and-windmill-canal-house-front-narrow-7e9216de
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/36661/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/canal-town-and-windmill-canal-house-front-narrow-7e9216de
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Historical, Realistic, Exterior, Modular, Animated
- **Geometry:** 4,492 triangles, 4,489 vertices, 12 meshes, 7 materials, 3 textures
- **Size (m):** 3.159 × 9.1 × 1.39
- **Animations:** door-open, door-close, shutter-open, shutter-close
- **File size:** 0.17 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Free 3D model of a narrow stepped gable canal house front for a historical town game asset kit: brick facade, panelled door and shutters that open. Dimensions 3.16 by 9.10 by 1.39 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: door at (-1.23, -0.00, 0.34) m; shutter-0-left at (-0.62, 3.90, 0.36) m; shutter-0-right at (0.62, 3.90, 0.36) m. Connectors: left (front) at (-1.50, 0.00, 0.00) facing (-1, 0, 0); right (front) at (1.50, 0.00, 0.00) facing (1, 0, 0); roof (roof) at (0.00, 6.80, -0.28) facing (0, 1, 0). Facade module 3.00 m wide, 0.55 m deep and 6.80 m to the wall head, with the street face at +Z. Butt fronts side to side on their edge ports and seat a roof slope on the head port at the back. Openings are glazed and boarded behind their frames rather than cut through. The door and the first floor shutters swing; the gable hoist beam is fixed. No real town, mill, company or product is depicted, and every board and gable stone is blank or carries invented abstract shapes. Canal town palette: red brick, lime plaster, grey stone, clay pantile, oak and pale pine, dark green paint, wrought iron, brass, dark green glass used for glazing and for the canal, leaf green and a single flower red. Rigid node-transform clips: door-open, door-close, shutter-open and shutter-close. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36661/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function CanalHouseFrontNarrowCanalTownAndWindmill(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/36661/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/36661/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/36661/v1/model.glb" alt="Canal House Front Narrow (Canal Town and Windmill)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36661/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/36661/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/canal-town-and-windmill-canal-house-front-narrow-7e9216de · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.