# Canal Duckboard Walkway (Canal Town and Windmill)

Free 3D model of a duckboard walkway module for a historical canal town kit: 3 m of planking on three bearers with edge rails.

- **URL:** https://3dassets.dev/assets/canal-town-and-windmill-canal-duckboard-walkway-fb17558f
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/36660/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/canal-town-and-windmill-canal-duckboard-walkway-fb17558f
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Historical, Realistic, Exterior, Modular
- **Geometry:** 2,052 triangles, 1,782 vertices, 2 meshes, 2 materials, 1 textures
- **Size (m):** 1.2 × 0.285 × 3
- **Animations:** none
- **File size:** 0.06 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Free 3D model of a duckboard walkway module for a historical canal town kit: 3 m of planking on three bearers with edge rails. Dimensions 1.20 by 0.28 by 3.00 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: near (walkway) at (0.00, 0.00, -1.50) facing (0, 0, -1); far (walkway) at (0.00, 0.00, 1.50) facing (0, 0, 1). Walkway module, 3 m long and 1.10 m wide, with ports at both ends on a 3 m pitch so runs join end to end along a wharf or across soft ground. Static model. No real town, mill, company or product is depicted, and every board and gable stone is blank or carries invented abstract shapes. Canal town palette: red brick, lime plaster, grey stone, clay pantile, oak and pale pine, dark green paint, wrought iron, brass, dark green glass used for glazing and for the canal, leaf green and a single flower red. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36660/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function CanalDuckboardWalkwayCanalTownAndWindmill(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36660/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/36660/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/36660/v1/model.glb" alt="Canal Duckboard Walkway (Canal Town and Windmill)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36660/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/36660/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/canal-town-and-windmill-canal-duckboard-walkway-fb17558f · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.