# Open Maintenance Workboat (Canal Boats and Lock Operations)

Low angular steel workboat with flat transom, tapered working bow and broad uninterrupted interior, five transverse floor stiffeners, tool locker, stern transom seat and mounted small tackle jib. Different open servicing arrangement from cabin narrowboat.

- **URL:** https://3dassets.dev/assets/canal-boats-and-lock-operations-canal-boats-and-lock-o-342fc263
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/31643/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/canal-boats-and-lock-operations-canal-boats-and-lock-o-342fc263
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Kit / Set
- **Geometry:** 6,718 triangles, 7,672 vertices, 6 meshes, 6 materials, 0 textures
- **Size (m):** 2.15 × 1.825 × 5.5
- **Animations:** none
- **File size:** 0.16 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: GPT-6

## About

Low angular steel workboat with flat transom, tapered working bow and broad uninterrupted interior, five transverse floor stiffeners, tool locker, stern transom seat and mounted small tackle jib. Different open servicing arrangement from cabin narrowboat. Original canal navigation scenery. Metres, Y up, Z forward, ground-contact origin. Static scenery without water simulation, operating instructions or certified engineering dimensions.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/31643/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function OpenMaintenanceWorkboatCanalBoatsAndLockOperations(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/31643/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/31643/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/31643/v1/model.glb" alt="Open Maintenance Workboat (Canal Boats and Lock Operations)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/31643/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/31643/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/canal-boats-and-lock-operations-canal-boats-and-lock-o-342fc263 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.