# Refrigerated serving counter module (Butcher's Shop and Deli Counter)

A 1.2 m refrigerated serve over counter: a stainless carcass on a recessed plinth with a burgundy fascia and a brass reveal, a chilled display well, raked front glass under a flat canopy, a brass customer rail and a sliding glass access leaf on the server side.

- **URL:** https://3dassets.dev/assets/butchers-shop-and-deli-counter-serving-counter-module-6ba1254e
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/34427/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/butchers-shop-and-deli-counter-serving-counter-module-6ba1254e
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior, Modular, Animated
- **Geometry:** 1,448 triangles, 3,167 vertices, 7 meshes, 5 materials, 0 textures
- **Size (m):** 1.25 × 1.306 × 0.964
- **Animations:** open, close
- **File size:** 0.06 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 1.2 m refrigerated serve over counter: a stainless carcass on a recessed plinth with a burgundy fascia and a brass reveal, a chilled display well, raked front glass under a flat canopy, a brass customer rail and a sliding glass access leaf on the server side. Dimensions 1.25 by 1.31 by 0.96 m (X by Y by Z). Metre units, +Y up, customer or user side toward +Z, resting on y=0. Named pivoted nodes: counter-door. Connectors: counter-left, counter-right (type deli-counter). Couple the modules end to end on their gable ports and turn the run with the corner unit. Display trays stand on the well at 0.95 m. Every ticket, board and label is blank: no shop name, brand or trade dress anywhere in this pack. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34427/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function RefrigeratedServingCounterModuleButcherSShopAndDeliCounter(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/34427/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/34427/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/34427/v1/model.glb" alt="Refrigerated serving counter module (Butcher's Shop and Deli Counter)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34427/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/34427/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/butchers-shop-and-deli-counter-serving-counter-module-6ba1254e · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.