# Street Lamp (Bus Station and City Transit)

A 7 m street lamp on a cast base: a tapered steel column, a swept arm and a charcoal lantern with a yellow lens under it. No light source is embedded; light it in the engine.

- **URL:** https://3dassets.dev/assets/bus-station-and-city-transit-street-lamp-2c6420cf
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/34226/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/bus-station-and-city-transit-street-lamp-2c6420cf
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Modern, Stylized, Exterior
- **Geometry:** 120 triangles, 360 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 0.44 × 7.08 × 2.034
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 1
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 7 m street lamp on a cast base: a tapered steel column, a swept arm and a charcoal lantern with a yellow lens under it. No light source is embedded; light it in the engine. Overall 0.440 x 7.080 x 2.034 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Bus Station and City Transit / bustransit-lp-v1: faceted concrete and tarmac, brushed steel, blue glazing and three painted accents, with embedded procedural concrete maps and no custom shaders. Branding, route numbers and liveries are invented for this pack and copy no real operator. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34226/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function StreetLampBusStationAndCityTransit(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34226/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/34226/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/34226/v1/model.glb" alt="Street Lamp (Bus Station and City Transit)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34226/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/34226/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/bus-station-and-city-transit-street-lamp-2c6420cf · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.