# Road Tile with Bus Lane (Bus Station and City Transit)

A 6 x 7 m road module: a 120 mm tarmac slab with edge lines, a dashed centre line, a solid yellow bus lane boundary and a painted lane legend. Tiles butt end to end into a street of any length.

- **URL:** https://3dassets.dev/assets/bus-station-and-city-transit-road-tile-bus-lane-04f7c199
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/34215/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/bus-station-and-city-transit-road-tile-bus-lane-04f7c199
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Modern, Stylized, Modular, Exterior
- **Geometry:** 108 triangles, 324 vertices, 3 meshes, 3 materials, 1 textures
- **Size (m):** 6 × 0.144 × 7
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 6 x 7 m road module: a 120 mm tarmac slab with edge lines, a dashed centre line, a solid yellow bus lane boundary and a painted lane legend. Tiles butt end to end into a street of any length. Overall 6.000 x 0.144 x 7.000 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Connectors: start (road), end (road). Bus Station and City Transit / bustransit-lp-v1: faceted concrete and tarmac, brushed steel, blue glazing and three painted accents, with embedded procedural concrete maps and no custom shaders. Branding, route numbers and liveries are invented for this pack and copy no real operator. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34215/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function RoadTileWithBusLaneBusStationAndCityTransit(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34215/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/34215/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/34215/v1/model.glb" alt="Road Tile with Bus Lane (Bus Station and City Transit)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34215/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/34215/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/bus-station-and-city-transit-road-tile-bus-lane-04f7c199 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.