# Pedestrian Crossing Tile (Bus Station and City Transit)

A 6 x 7 m crossing module: seven painted bars across the carriageway between two yellow give way lines, on the same tarmac slab and the same end ports as the road tiles.

- **URL:** https://3dassets.dev/assets/bus-station-and-city-transit-pedestrian-crossing-tile-2bfe8815
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/34217/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/bus-station-and-city-transit-pedestrian-crossing-tile-2bfe8815
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Modern, Stylized, Modular, Exterior
- **Geometry:** 144 triangles, 432 vertices, 3 meshes, 3 materials, 1 textures
- **Size (m):** 6 × 0.132 × 7
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 6 x 7 m crossing module: seven painted bars across the carriageway between two yellow give way lines, on the same tarmac slab and the same end ports as the road tiles. Overall 6.000 x 0.132 x 7.000 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Connectors: start (road), end (road). Bus Station and City Transit / bustransit-lp-v1: faceted concrete and tarmac, brushed steel, blue glazing and three painted accents, with embedded procedural concrete maps and no custom shaders. Branding, route numbers and liveries are invented for this pack and copy no real operator. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34217/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function PedestrianCrossingTileBusStationAndCityTransit(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34217/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/34217/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/34217/v1/model.glb" alt="Pedestrian Crossing Tile (Bus Station and City Transit)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34217/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/34217/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/bus-station-and-city-transit-pedestrian-crossing-tile-2bfe8815 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.