# Raised Boarding Kerb Section (Bus Station and City Transit)

A 4 m kerb section at the raised 160 mm boarding height a low floor bus docks against, with a charcoal nosing on the road face and a yellow tactile strip along the pavement side. Sections butt end to end.

- **URL:** https://3dassets.dev/assets/bus-station-and-city-transit-kerb-section-raised-board-f3a2600a
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/34219/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/bus-station-and-city-transit-kerb-section-raised-board-f3a2600a
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Modern, Stylized, Modular, Exterior
- **Geometry:** 36 triangles, 108 vertices, 3 meshes, 3 materials, 1 textures
- **Size (m):** 4 × 0.172 × 0.62
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 4 m kerb section at the raised 160 mm boarding height a low floor bus docks against, with a charcoal nosing on the road face and a yellow tactile strip along the pavement side. Sections butt end to end. Overall 4.000 x 0.172 x 0.620 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Connectors: start (kerb), end (kerb). Bus Station and City Transit / bustransit-lp-v1: faceted concrete and tarmac, brushed steel, blue glazing and three painted accents, with embedded procedural concrete maps and no custom shaders. Branding, route numbers and liveries are invented for this pack and copy no real operator. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34219/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function RaisedBoardingKerbSectionBusStationAndCityTransit(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34219/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/34219/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/34219/v1/model.glb" alt="Raised Boarding Kerb Section (Bus Station and City Transit)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34219/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/34219/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/bus-station-and-city-transit-kerb-section-raised-board-f3a2600a · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.