# Fuel and Charging Point (Bus Station and City Transit)

A 4.4 x 1.8 m island serving a depot: two charcoal dispensers with blue heads and hanging hoses either side of a steel fast charge cabinet with its yellow display. The hoses are rigid and the cable reels do not turn.

- **URL:** https://3dassets.dev/assets/bus-station-and-city-transit-fuel-and-charging-point-14fc2406
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/34214/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/bus-station-and-city-transit-fuel-and-charging-point-14fc2406
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Modern, Stylized, Exterior
- **Geometry:** 168 triangles, 504 vertices, 5 meshes, 5 materials, 1 textures
- **Size (m):** 4.4 × 2.2 × 1.8
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 4.4 x 1.8 m island serving a depot: two charcoal dispensers with blue heads and hanging hoses either side of a steel fast charge cabinet with its yellow display. The hoses are rigid and the cable reels do not turn. Overall 4.400 x 2.200 x 1.800 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Bus Station and City Transit / bustransit-lp-v1: faceted concrete and tarmac, brushed steel, blue glazing and three painted accents, with embedded procedural concrete maps and no custom shaders. Branding, route numbers and liveries are invented for this pack and copy no real operator. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34214/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function FuelAndChargingPointBusStationAndCityTransit(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34214/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/34214/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/34214/v1/model.glb" alt="Fuel and Charging Point (Bus Station and City Transit)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34214/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/34214/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/bus-station-and-city-transit-fuel-and-charging-point-14fc2406 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.