# Bus Stand Bay Module (Bus Station and City Transit)

One 15 x 4 m bus stand: a 30 mm tarmac overlay with its edge lines, stop line, keep clear hatching and a painted stand numeral. Bays butt end to end into a rank of any length.

- **URL:** https://3dassets.dev/assets/bus-station-and-city-transit-bus-stand-bay-module-14119489
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/34203/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/bus-station-and-city-transit-bus-stand-bay-module-14119489
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Modern, Stylized, Modular, Exterior
- **Geometry:** 144 triangles, 432 vertices, 4 meshes, 4 materials, 1 textures
- **Size (m):** 15 × 0.053 × 4
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

One 15 x 4 m bus stand: a 30 mm tarmac overlay with its edge lines, stop line, keep clear hatching and a painted stand numeral. Bays butt end to end into a rank of any length. Overall 15.000 x 0.054 x 4.000 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Connectors: start (bay), end (bay). Bus Station and City Transit / bustransit-lp-v1: faceted concrete and tarmac, brushed steel, blue glazing and three painted accents, with embedded procedural concrete maps and no custom shaders. Branding, route numbers and liveries are invented for this pack and copy no real operator. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34203/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function BusStandBayModuleBusStationAndCityTransit(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34203/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/34203/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/34203/v1/model.glb" alt="Bus Stand Bay Module (Bus Station and City Transit)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34203/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/34203/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/bus-station-and-city-transit-bus-stand-bay-module-14119489 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.