# Articulated Bus (Bus Station and City Transit)

An 18 m articulated bus: two hull sections joined by a ribbed concertina, three axles, three kerb side sliding doors and glazing that stops either side of the joint. The turntable inside the concertina is solid and does not bend, because a rigid node cannot articulate it.

- **URL:** https://3dassets.dev/assets/bus-station-and-city-transit-articulated-bus-72c1ddd4
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/34197/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/bus-station-and-city-transit-articulated-bus-72c1ddd4
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Vehicles
- **Tags:** Modern, Stylized, Exterior, Animated
- **Geometry:** 1,204 triangles, 3,612 vertices, 18 meshes, 6 materials, 0 textures
- **Size (m):** 2.579 × 2.89 × 18.14
- **Animations:** open, close, roll
- **File size:** 0.06 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

An 18 m articulated bus: two hull sections joined by a ribbed concertina, three axles, three kerb side sliding doors and glazing that stops either side of the joint. The turntable inside the concertina is solid and does not bend, because a rigid node cannot articulate it. Overall 2.580 x 2.890 x 18.140 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Named nodes on their own pivots: six wheel nodes, door-1, door-2, door-3. Functional variant of city-bus-single-decker. Bus Station and City Transit / bustransit-lp-v1: faceted concrete and tarmac, brushed steel, blue glazing and three painted accents, with embedded procedural concrete maps and no custom shaders. Branding, route numbers and liveries are invented for this pack and copy no real operator. Rigid node-transform clips: open, close and roll. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34197/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function ArticulatedBusBusStationAndCityTransit(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/34197/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/34197/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/34197/v1/model.glb" alt="Articulated Bus (Bus Station and City Transit)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34197/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/34197/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/bus-station-and-city-transit-articulated-bus-72c1ddd4 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.