# Dartboard in a Wall Cabinet (Bowling Alley and Pool Hall)

A bristle board in a timber cabinet: twenty segments with the doubles and trebles rings, the two bulls, a wire spider and a number ring, behind two leaves with cream scoring panels inside them. Board diameter 451 mm.

- **URL:** https://3dassets.dev/assets/bowling-alley-and-pool-hall-dartboard-cabinet-4d3284da
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/33861/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/bowling-alley-and-pool-hall-dartboard-cabinet-4d3284da
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior
- **Geometry:** 3,904 triangles, 8,195 vertices, 20 meshes, 6 materials, 0 textures
- **Size (m):** 0.62 × 0.642 × 0.189
- **Animations:** open, close
- **File size:** 0.12 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A bristle board in a timber cabinet: twenty segments with the doubles and trebles rings, the two bulls, a wire spider and a number ring, behind two leaves with cream scoring panels inside them. Board diameter 451 mm. The origin is the bull itself, so the cabinet hangs with the bull at the regulation 1.73 m simply by placing it there. The wire spider is geometry, not a separate node. Metre units, +Y up, the player side toward +Z. Named pivoted nodes: cabinet-door-left, cabinet-door-right. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/33861/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function DartboardInAWallCabinetBowlingAlleyAndPoolHall(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/33861/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/33861/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/33861/v1/model.glb" alt="Dartboard in a Wall Cabinet (Bowling Alley and Pool Hall)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/33861/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/33861/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/bowling-alley-and-pool-hall-dartboard-cabinet-4d3284da · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.