# Ceiling Light Bar (Bowling Alley and Pool Hall)

A 2.4 m linear light bar on two drop rods, with a glowing cyan tube in a charcoal channel. The run of them over the lanes is what gives an alley its colour.

- **URL:** https://3dassets.dev/assets/bowling-alley-and-pool-hall-ceiling-light-bar-7e990452
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/33881/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/bowling-alley-and-pool-hall-ceiling-light-bar-7e990452
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior
- **Geometry:** 496 triangles, 1,122 vertices, 8 meshes, 3 materials, 0 textures
- **Size (m):** 2.4 × 0.56 × 0.16
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 2.4 m linear light bar on two drop rods, with a glowing cyan tube in a charcoal channel. The run of them over the lanes is what gives an alley its colour. The origin sits at the centre of the two mounting plates at the top, because the bar hangs from a ceiling rather than standing on the floor. The fixture emits through its material only; there is no light node in the file. Metre units, +Y up, the player side toward +Z. Static geometry; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/33881/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function CeilingLightBarBowlingAlleyAndPoolHall(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/33881/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/33881/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/33881/v1/model.glb" alt="Ceiling Light Bar (Bowling Alley and Pool Hall)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/33881/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/33881/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/bowling-alley-and-pool-hall-ceiling-light-bar-7e990452 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.